VERSÃO PORTUGUESA

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The storyline of Protomembrana is a theoretical lesson on Systematurgy, which is literally speaking a dramaturgy of computation systems. It is used to weave a narrative full of fables, something like a Roman novel. The performance uses, in addition to verbal narration, graphic animation, music and lighting. All these scenic elements are treated as interactive elements which are controlled by means of various interfaces. Formally, the action takes place on a large screen, in front of which is Marcel.lí wearing the dreskeleton, and to one side a table with several computers.

 
 

Interactive Conference; approximate length 60 minutes.
Author, Performer and Drawings: Marcel.lí Antúnez Roca
Animation: Liliana Fortuny
Programming: Matteo Sisti Sette
Music: Alain Wergifosse
Photography: Carles Rodríguez
Video: Francis Gómez de la Cruz
Graphic Assistants: Wahab Zeghlache, Emi Martin, Ana Fernadez de Sevilla Fontanet, Oriol Corbella, Merlí Borrell.
Models: Lucia Egaña Rojas, Emi Martin, Perla Mesa, Giulia Mattioli, Adelaida Antúnez, Marcel.lí Antúnez Roca.
Joy-dreskeleton: Hector López
Technical Production: Oriol Ibañez
Technical Producction Assistant: Lucia Egaña Rojas
Management Producer: Eva Vilaró Móra
Production Panspermia SL. In collaboration with: ICIC -Institut Català de les Indústries Culturals-, INAEM, Spanish Ministry of Culture, d-labDedale/Paris, Arcadi (París)

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MARCEL LI ANTÚNEZ